3
« on: December 16, 2013, 02:48:11 pm »
I like this build Stav! and I've been using it for pve, pvp and wvw but I have made a few changes and I'd like to share and perhaps discuss them. ps; pvp, great success - I can 1v2 easily, even against OP classes like ele's and rangers. With a Greatsword and Hammer.
I had decided 30 in valor wasn't really beneficial, I mean; I rarely use my shield so the minor trait at 25 giving might on blocking doesn't exactly help, and I have tested with Aegis and I don't see any might stacks. Then the major trait, 11, that's only like 80 health per boon.. per 30-60 seconds. if you aren't using "Save Yourself", which gives 580+ health upon casting, it really doesn't help nor help allies. Plus as much as I like the shield, I really haven't needed it or used it much unless I need ranged and equip it with my Scepter and even then I'd switch to my Greatsword if the enemy was close enough to fight.
Instead I suggest 10 points in Zeal. Giving the trait line; 10/20/20/20/0. Which gives you Symbol of Wraith from the greatsword skill tree, awesome because it allows combo finishers, for your minor trait.. and then for your major Fiery Wraith(II) which increases damage by 10% to burning targets. Honestly this is like.. a free, constant, +10% damage. Pretty much every group is going to have at least one, or even two characters that are applying burning so you'll always have that +10% damage from every weapon no matter what you're using.. no extra trait needed/focus on specific weapons to deal that extra damage. Plus when activating Virtue of Justice it can cause your whole team to apply burning.
I know putting 10 points in zeal leads you down the Consecration skill line in case you don't have that burning damage from your team, but sometimes Purging Flames can be very handy. Especially for condition based fractals/dungeons. Or pvp. Another option is putting 5 points in Zeal and 5 points in Virtues for that minor trait which gives 5.50+ seconds of boons from your Virtues; Might x3, Regen -900+ health and Protection. But that's a 10% damage loss and really don't think it's worth it.
As well I changed around a few major stats, from the ones you've listed;
Zeal: 10 - II
Radiance: 20 - II, III
Valor: 20 - V, VI
Honor: 20 - II, VIII
Virtues: 0
The reason I went with 3 on radiance is because not many mobs, or really any, have boons in Fractals. This is more of a PVP trait. 3 will give you that burning/damage increase when you get to 25% health, on three targets, for 3k damage. Worth. Plus it allows you to tag mobs, in case you're downed and need a rally.
I also use Renewed Focus for my elite, instead, because it gives you a free 2 seconds invulnerability which is exceptional when you run out of endurance/in an AOE you shouldn't be or you're in a fractal that reduces your damage based on endurance plus it renews your virtues. I personally love to spam my virtues, especially when I notice my team is taking on unneeded damage I can pop an Aegis or a quick/no delay/skill canceling heal to help someone who is downed. Plus with this trait build your Virtue of Justice can be spammed as it is refreshed via Radiance minor trait 15 every time a mob is killed... thus ensuring your +10% damage increase.
I'm also sticking with the trend and going 100% celestial. 250 viscous claws later I have my Yakkington book backpiece and I went with the celestial Syzygy amulet.
Has anyone tried the Momentum Sigil? I have been making them because it's 100% profit to sell on the TP but I haven't dared try. I have been getting out of Stacking Sigils but this extra toughness would be great. I believe Superior Sigil of Battle is required on any of your 2nd hand weapons, which gives you 3 might stacks when switching weapons in combat. And Superior Sigil of Strength on your Greatsword which gives you 1 stack of might on crits (30% chance), and with a 1 second cool down. So with these traits you could potentially get 2 stacks of might on crit. Plus swapping weapons, plus empower.. etc.