Recent Posts

Pages: 1 2 3 [4] 5 6 ... 10
31
Members Introduction Page / That guild introduction post...
« Last post by daniph on January 02, 2014, 01:18:24 am »
Hey everyone!

I decided to follow the "welcome" message and introduce myself one the forums. I started playing a year ago and enjoyed playing fractals, I think I was up to something like fractal 45-ish before I took a break from the game. When I came back a lot of new content was added and my level was reset. I'm looking to relearn stuff with hopefully a fun-loving group of people. Let me know if you you need a warm body for fractals, because they're fun and challenging to me.

Making friends out of the whole experience would be event more awesome. Thanks for the invite!

I'm on the west coast and tend to drift in and out during the evenings after work, which allows me flexible hours from time to time. my fractal character is a WAR (Daniph), but I also have a THF (Fast Mover D) and MES (Mesmer D) with lesser amounts or AR gear.

32
Welcome to the guild of Fractals Of The Mind / Disturbing Issues in the Mist
« Last post by Melborne on December 30, 2013, 05:19:10 pm »

I've noticed lately that a lot, and I mean.. a lot, of players do not rep FOTM or even DOTM while they are doing Fractals and Dungeons.

This is troublesome and I believe this should be read by everybody, I'm not upset about it and I don't want to point fingers and who I have noticed because it honestly comes down to a large portion of the guild. The reason we ask for you to rep for us is because you use the service we provide, a vast number of players who are willing to do fractals - even jump in fractals half-way through to help you and your friends finish - and in return by representing FOTM and DOTM we get Guild Influence. This shows professionalism and respect for the guild, take a look at TTS for example; If you were to not rep them during a Tequatl event.. you'd be removed from the guild, no questions asked.


We should all be proud of being in an elite set of guilds that include members from all over North America that not only know what they are doing in Fractals and Dungeons but excel at it.
33
Fractals Guardian Builds / Re: [Class] FOTM builds for Guardians
« Last post by Melborne on December 28, 2013, 01:47:11 am »


Uploaded with ImageShack.us
34
Members Introduction Page / Hi new guildies!
« Last post by Shottyzzz on December 19, 2013, 05:03:55 pm »
I am Shotty
Born and raised Darkhaven.
In the guild [ANBU] Anbu Ops, mainly a wvw/pve guild.
I am big into WvW but love playing fractals.
I really needed some people to run with for fractals on a regular basis.
Looking forward to playing with you all
35
Fractals Guardian Builds / Re: [Class] FOTM builds for Guardians
« Last post by Melborne on December 16, 2013, 02:48:11 pm »
I like this build Stav! and I've been using it for pve, pvp and wvw but I have made a few changes and I'd like to share and perhaps discuss them. ps; pvp, great success - I can 1v2 easily, even against OP classes like ele's and rangers. With a Greatsword and Hammer.

I had decided 30 in valor wasn't really beneficial, I mean; I rarely use my shield so the minor trait at 25 giving might on blocking doesn't exactly help, and I have tested with Aegis and I don't see any might stacks. Then the major trait, 11, that's only like 80 health per boon.. per 30-60 seconds. if you aren't using "Save Yourself", which gives 580+ health upon casting, it really doesn't help nor help allies. Plus as much as I like the shield, I really haven't needed it or used it much unless I need ranged and equip it with my Scepter and even then I'd switch to my Greatsword if the enemy was close enough to fight.

Instead I suggest 10 points in Zeal. Giving the trait line; 10/20/20/20/0. Which gives you Symbol of Wraith from the greatsword skill tree, awesome because it allows combo finishers, for your minor trait.. and then for your major Fiery Wraith(II) which increases damage by 10% to burning targets. Honestly this is like.. a free, constant, +10% damage. Pretty much every group is going to have at least one, or even two characters that are applying burning so you'll always have that +10% damage from every weapon no matter what you're using.. no extra trait needed/focus on specific weapons to deal that extra damage. Plus when activating Virtue of Justice it can cause your whole team to apply burning.

I know putting 10 points in zeal leads you down the Consecration skill line in case you don't have that burning damage from your team, but sometimes Purging Flames can be very handy. Especially for condition based fractals/dungeons. Or pvp. Another option is putting 5 points in Zeal and 5 points in Virtues for that minor trait which gives 5.50+ seconds of boons from your Virtues; Might x3, Regen -900+ health and Protection. But that's a 10% damage loss and really don't think it's worth it.

As well I changed around a few major stats, from the ones you've listed;

Zeal: 10 - II
Radiance: 20 - II, III
Valor: 20 - V, VI
Honor: 20 - II, VIII
Virtues: 0

The reason I went with 3 on radiance is because not many mobs, or really any, have boons in Fractals. This is more of a PVP trait. 3 will give you that burning/damage increase when you get to 25% health, on three targets, for 3k damage. Worth. Plus it allows you to tag mobs, in case you're downed and need a rally.


I also use Renewed Focus for my elite, instead, because it gives you a free 2 seconds invulnerability which is exceptional when you run out of endurance/in an AOE you shouldn't be or you're in a fractal that reduces your damage based on endurance plus it renews your virtues. I personally love to spam my virtues, especially when I notice my team is taking on unneeded damage I can pop an Aegis or a quick/no delay/skill canceling heal to help someone who is downed. Plus with this trait build your Virtue of Justice can be spammed as it is refreshed via Radiance minor trait 15 every time a mob is killed... thus ensuring your +10% damage increase.


I'm also sticking with the trend and going 100% celestial. 250 viscous claws later I have my Yakkington book backpiece and I went with the celestial Syzygy amulet.


Has anyone tried the Momentum Sigil? I have been making them because it's 100% profit to sell on the TP but I haven't dared try. I have been getting out of Stacking Sigils but this extra toughness would be great. I believe Superior Sigil of Battle is required on any of your 2nd hand weapons, which gives you 3 might stacks when switching weapons in combat. And Superior Sigil of Strength on your Greatsword which gives you 1 stack of might on crits (30% chance), and with a 1 second cool down. So with these traits you could potentially get 2 stacks of might on crit. Plus swapping weapons, plus empower.. etc.

36
Guild Wars 2 Experience / Wintersday Patch Notes
« Last post by Melborne on December 08, 2013, 09:16:35 pm »
So I was looking up on all of the fancy stuff aNet has decided to launch this coming Tuesday and it's pretty astounding what they've decided to release.

On top of Ascended Armors, and a level 500 Cap on Equipment Crafting (Armor, Talor and Leather smiths) they are introducing a "Glory Vendor" for PvP. I'm not much of a fan of PvP, but I kept reading, and it turns out they are going to be removing Glory in the near future so it's time to use your boosters now.. and if you're like me and would rather just destroy them, wait! They are selling Tombs of Knowledge from that Vendor, a free level on any character for 1500 glory and 20 silver. Account bound. This means it will cost you 120k glory and 16 gold to get a character from 1-80 strictly via that item. By golly, they removed the amount of exp you gained from crafting because people were just getting 1-80 in 3 hours and 60 gold and then they go an throw this in? Anyways... They are adding gold to pvp fights, giving you a cap of +15 gold per day from open rooms and +5 gold per day from private rooms; almost think it would be worth getting a pvp room and farming it with a few guild members just for the gold/glory.

Anyone interested in farming the daily gold cap from pvp with me?



37
Guild Wars 2 Experience / New Healing Skills!
« Last post by Melborne on December 08, 2013, 04:12:00 pm »
Seems they're coming out with new healing skills for each class in the upcoming wintersday patch, pretty interesting. I found the article here;

http://dulfy.net/2013/12/05/gw2-new-healing-skills-for-next-patch/
38
Members Introduction Page / hi i am delaneau
« Last post by delaneau on November 30, 2013, 10:57:19 am »
hi all, i am delaneau
i am from malaysia
have been playing gw2 for about a year now,
i spent most my time at fot, cos i just love the weapon skins...still trying to get my long bow and harpoons then i will complete my fractal weapons skins
see you guys online
39
FOTM Experience / Re: FOTM Updates and Nerfs
« Last post by Melborne on November 29, 2013, 01:29:46 pm »
List of the Fractal Levels you could randomly get. Kinda sucks, no more Swamp then Underwater.
  • Fractal Level 1: Underwater, Swamp, Urban Battleground, Uncategorized
  • Fractal Level 2: Uncategorized, Snowblind, Urban Battleground, Molten Furnace, Cliffside
  • Fractal Level 3: Aetherblade, Grawl, Thaumanova Reactor, Dredge, Cliffside.
  • Boss Fractal: Jade Maw, Molten Berserker & Dredge Firestorm, Mai Trin & Captain Horrik
40
FOTM Experience / Re: FOTM Updates and Nerfs
« Last post by Melborne on November 29, 2013, 01:26:46 pm »
Fractal LevelMistlock InstabilityDescription
31Mist StalkerMossman follows you throughout the fractal.
32Impaired ImmunityCondition duration is greatly increased.
33OutflankedEnemies do more damage when attacking from behind or the sides.
34Fleeting PrecisionYour critical chance is reduced.
35Stormy WeatherLightning periodically strikes.
36Losing ControlOutgoing control effects have reduced effectiveness.
37Keep Them In LineDamaged enemies gain boons when unattended.
38Ill and ChillPoison, chill, and confusion have unintended effects.
39Last LaughEnemies explode when killed.
40Agonizing ExpeditionYou are frequently afflicted with agony (need 50+ Agony resist).
41Playing FavoritesUntargeted enemies take half damage.
42LethargicReduced endurance regeneration.
43BloodlustCombat is agonizing. Get a kill for relief (you take increasing damage each time you hit an enemy i.e. 20 dmg for first hit, 40 dmg for second hit. This is reset if you don’t attack an enemy for 10-20s).
44OverextendedTake damage when you deal critical damage.
45FrostyPeriodically leave a patch of chilling frost.
46Social AwkwardnessNearby allies reduce your healing effectiveness.
47AntielitismElite skills cause death.
48Tainted RenewalRegeneration, protection, and vigor have unintended effects (Regen cause Poison, Protection cause Vulnerability, Vigor causes Weakness).
49StaminaOutgoing damage is reduced when endurance is low.
50Agonizing ExpeditionYou are frequently afflicted with agony (need 70 AR to not take any dmg).
Pages: 1 2 3 [4] 5 6 ... 10